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1. Chucking: Warding off an
opponent who is in front of a defender by contacting him with a
quick extension of arm or arms, followed by the return of arm(s)
to a flexed position, thereby breaking the original contact.
2.
Clipping:
Throwing the body across the back of an opponent’s leg or
hitting him from the back below the waist while moving up from behind
unless the opponent is a runner or the action is in close line play.
3.
Close Line Play: The area between
the positions normally occupied by the offensive tackles, extending
three yards on each side of the line of scrimmage. It is legal to
clip above the knee.
4.
Crackback:
Eligible receivers who take or move to a position more than
two yards outside the tackle may not block an opponent below the
waist if they then move back inside to block.
5.
Dead Ball: Ball not in play.
6.
Double Foul: A foul by each team
during the same down.
7.
Down:
The period of action that starts when the ball is put in
play and ends when it is dead.
8.
Encroachment: When a player
enters the neutral zone and makes contact with an opponent before
the ball is snapped.
9.
Fair Catch: An unhindered catch
of a kick by a member of the receiving team who must raise one arm
a full length above his head and wave his arm from side to side
while the kick is in flight.
10.
Foul: Any violation of a playing
rule.
11.
Free Kick: A kickoff or safety
kick. It may be a placekick, dropkick, or punt, except a punt may
not be used on a kickoff following a touchdown, successful field
goal, or to begin each half or overtime period. A tee cannot be
used on a fair-catch or safety kick.
12.
Fumble: The loss of possession
of the ball.
13.
Game Clock:
Scoreboard game clock.
14.
Impetus: The action of a player
that gives momentum to the ball.
15.
Live Ball: A ball legally free
kicked or snapped. It continues in play until the down ends.
16.
Loose Ball: A live ball not in possession of any player.
17.
Muff: The touching of a loose ball
by a player in an unsuccessful attempt to obtain possession.
18.
Neutral Zone:
The space the length of a ball between the two scrimmage
lines. The offensive team and defensive team must remain behind
their end of the ball.
Exception: The offensive player
who snaps the ball.
19.
Offside: A player is offside when
any part of his body is beyond his scrimmage or free kick line when
the ball is snapped or kicked.
20.
Own Goal: The goal a team is guarding.
21.
Play Clock:
40/25 second clock.
22.
Pocket Area: Applies from a point
two yards outside of either offensive tackle and includes the tight
end if he drops off the line of scrimmage to pass protect. Pocket
extends longitudinally behind the line back to offensive team’s
own end line.
23.
Possession: When a player controls
the ball throughout the act of clearly touching both feet, or any
other part of his body other than his hand(s), to the ground inbounds.
24.
Post-Possession Foul:
A foul by the receiving team that occurs after a ball is
legally kicked from scrimmage prior to possession changing. The
ball must cross the line of scrimmage and the receiving team must
retain possession of the kicked ball.
25.
Punt: A kick made when a player
drops the ball and kicks it while it is in flight.
26.
Safety: The situation in which
the ball is dead on or behind a team’s own goal if the impetus comes
from a player on that team. Two points are scored for the opposing
team.
27.
Shift: The movement of two or more
offensive players at the same time before the snap.
28.
Striking:
The act of swinging, clubbing, or propelling the arm or forearm
in contacting an opponent.
29.
Sudden Death: The continuation
of a tied game into sudden death overtime in which the team scoring
first (by safety, field goal, or touchdown) wins.
30.
Touchback: When a ball is dead on or behind a team’s
own goal line, provided the impetus came from an opponent and provided
it is not a touchdown or a missed field goal.
31. Touchdown:
When any part of the ball, legally in possession of a player inbounds,
breaks the plane of the opponent’s goal line, provided it is not
a touchback.
32.
Unsportsmanlike Conduct: Any act
contrary to the generally understood principles of sportsmanship.
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